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84 builds made and up to date

News:

23.5.2013

Added a new build for Brand.

21.5.2013

Added a new build for Elise.

15.5.2013

Added a new build for Lissandra.

11.5.2013

The new champion Aatrox the Darkin Blade has been revealed and we can say he just looks awesome

aatrox art

Abilities

 

    Blood well passive
  • Blood Well (Passive): Aatrox stores a portion of his abilities’ health cost in the Blood Well, which slowly drains to a base amount while he is out of combat. When Aatrox loses all of his health, he draws on the Blood Well and recovers the amount of health stored.
  • Dark Flight
  • Dark Flight:Aatrox rises into the air and slams into a target location. Enemies within the impact zone are knocked up and take damage, while nearby enemies take damage.
  • Blood Thirst
  • Blood Thirst:Aatrox heals himself on every third attack. Activating Blood Thirst toggles Blood Price.
    • Blood Price: Every third attack now deals bonus damage instead of healing Aatrox. Aatrox loses health based on the bonus damage dealt.
  • Blades of Torment
  • Blades of Torment:Aatrox fires a line attack that damages and slows enemies caught in its path. Aatrox is refunded a part of the health cost if Blades of Torment strikes an enemy champion.
  • Massacre
  • Massacre (Ultimate):Upon activation, Aatrox instantly damages enemies in an area around him. For the duration of Massacre, Aatrox gains bonus attack speed and range. Massacre has no health cost.
aatrox skills
6.5.2013

We have updated the builds for Darius, Garen, Jayce, Teemo and Volibear

1.5.2013

Lissandra The Ice Witch has been released!

30.4.2013

Added a new build for Rammus.

30.4.2013

The 3.6 patch is live! 5v5 ARAM Matchmaking, Lissandra, rewords of Trundle and Sejuani and balance changes!

LissandraLissandra

Lissandra the Ice Witch is in the 3.6 build and will be released at a later date.

 

SejuaniSejuani

Sejuani has been relaunched with a new model, updates to her story and a revised kit. For more information on the Winter's Wrath, click here.

  • Frost Armor (Passive)
    • Damaging an enemy with an ability or basic attack grants Sejuani bonus armor and reduces movement-slowing effects on her for a short duration
  • Arctic Assault (Q)
    • Sejuani charges forward, knocking enemies into the air and dealing magic damage to them based on their maximum health. The charge stops after knocking an enemy champion into the air
  • Flail of the Northern Winds (W)
    • Sejuani's next basic attack deals bonus magic damage to her target and all nearby enemies. She then spins her flail, dealing magic damage to nearby enemies for a few seconds
  • Permafrost (E)
    • Passive: Sejuani's abilities and basic attacks apply Frost to enemies
    • Active: Sejuani damages and slows all nearby enemies afflicted with Frost
  • Glacial Prison (Ultimate)
    • Sejuani throws a frost-forged bola in a line. If the bola hits an enemy champion, it shatters, stunning the target and all nearby enemies. If the bola reaches its maximum range without striking an enemy champion, it shatters and slows nearby enemies

 

TrundleTrundle

Trundle has been relaunched with a new model, updates to his story, and changes to his kit. For a full rundown of the Troll King's changes, click here.

  • King's Tribute (previously Decompose)
    • No gameplay changes
  • Chomp (previously Rabid Bite)
    • Damage adjusted to 20/40/60/80/100 (+1.0/1.05/1.1/1.15/1.2 attack damage) from 30/45/60/75/90 (+0.8/0.9/1/1.1/1.2 attack damage)
    • Now slows target by 75% for 0.1 seconds on hit
    • Animation speed scales with Trundle's attack speed
  • Frozen Kingdom (previously Contaminate)
    • Attack speed bonus increased to 20/35/50/65/80% from 20/30/40/50/60%
    • Now grants 8/11/14/17/20% increased healing to Trundle
    • No longer grants tenacity
  • Pillar of Ice (previously Pillar of Filth)
    • Now interrupts channels
    • Duration reduced to 6 seconds from 6.5
  • Subjugate (previously Agony)
    • Now deals 20/22/24 (+2 per 100 AP)% max health damage instead of 200/350/500
    • Armor and magic resist drain adjusted to 20% from 15/20/25%
    • Second drain effect now applies over 4 seconds and keeps the stats for another 4 seconds afterwards instead of draining over 6 seconds

 

BrandBrand

  • Pyroclasm
    • Now properly bounces to other targets after hitting an enemy affected by Blaze

 

CorkiCorki

  • Missile Barrage
    • Fixed a bug where using Missile Barrage restarted the cooldown for gaining another missile

 

Dr. MundoDr. Mundo

  • Infected Cleaver
    • Can be cast at any health value, but will not reduce health below 1
  • Masochism
    • Can be cast at any health value, but will not reduce health below 1

 

DravenDraven

In Patch 3.5, we changed Draven's Spinning Axe to lead Draven more accurately when he was benefitting from movement speed increases. Unfortunately, these changes were very disruptive for dedicated Draven players and didn't offer enough potential for skilled players to showcase their skill through covering long distances between throwing and catching. We decided to revert the change.

  • Spinning Axe
    • Reverted a recent change affecting how Draven was led by Spinning Axe, restoring prior functionality
    • Axe drop location will no longer be placed on the far side of impassable terrain from Draven

 

EzrealEzreal

  • Pulsefire Ezreal
    • Fixed a bug where Pulsefire Ezreal would occasionally not see gold popups for some of his last hits on targets in plain view
    • Fixed a bug where Pulsefire Ezreal would play his death animation a second time if Trueshot Barrage was leveled up while dead

 

FiddlesticksFiddlesticks

  • Drain Life
    • Fixed a bug where Fiddlesticks would not immediately attack his target after successfully channeling Drain Life

 

KarmaKarma

With our previous patch changes, we increased Karma's overall usability and Mantra generation. These changes are more focused on smoothing out Karma's early game presence by giving a damage increase to Inner Flame's lower levels and buffing Inspire to make it far more effective at level one.

Additionally, by lowering the cooldowns of three of Karma's abilities – including her Mantra – Karma will synergize better with Gathering Fire, allowing her to scale into late game.

  • Inner Flame
    • Damage increased to 80/125/170/215/260 from 60/110/160/210/260
  • Focused Resolve
    • Cooldown reduced to 16/15/14/13/12 seconds from 16/15.5/15/14.5/14
  • Inspire
    • Cooldown reduced to 10 seconds from 12
    • Movement speed bonus increased to 40/45/50/55/60% from 20/30/40/50/60%
  • Mantra
    • Cooldown reduced to 45/42/39/36 seconds from 45

 

LuluLulu

  • Mana per level increased to 55 from 50
  • Glitterlance
    • Mana cost increased to 60/65/70/75/80 from 40/50/60/70/80

 

MalzaharMalzahar

  • Call of the Void
    • Mana cost reduced to 80/85/90/95/100 from 80/90/100/110/120
  • Null Zone
    • Mana cost reduced to 90/95/100/105/110 from 90/100/110/120/130

 

NasusNasus

With a 95% movement speed and attack speed reduction at max levels, Wither was completely shutting down champions reliant on auto-attacks with no opportunity for counterplay. By reducing the attack speed slow, Nasus is still effective at suppressing champions, but his victims will now have the option to turn and fight.

  • Wither
    • Attack speed slow amount has been halved

 

NunuNunu

  • Consume
    • No longer expends Visionary if the target dies before Consume resolves

 

OlafOlaf

  • Reckless Swing
    • Can be cast at any health value, but will not reduce health below 1

 

RumbleRumble

  • Flamespitter
    • No longer prevents Rumble from automatically acquiring basic attack targets

 

ShenShen

  • Ki Strike
    • Fixed a bug that caused Ki Strike to be consumed when attacking wards

 

SivirSivir

  • Fleet of Foot
    • Now also grants its effect when Boomerang Blade and Ricochet hit enemy champions

 

TreshThresh

Death Sentence and its passive were providing too many benefits at early levels with their high poke, burst damage, and lowered cooldowns. By moving the passive damage bonus from Death Sentence to Flay, Thresh players will now need to think strategically about how they level their skills.

  • Death Sentence
    • Damage increased to 80/120/160/200/240 from 80/110/140/170/200
    • Passive moved to Flay
  • Flay
    • Damage reduced to 65/95/125/155/185 from 65/105/145/185/225
    • Now has Death Sentence's previous passive (bonus damage on basic attacks)
    • Fixed a bug that caused the passive's damage to be consumed when attacking wards
    • Fixed a bug where Flay sometimes dealt more damage than intended

UdyrUdyr

With these changes, we wanted to accomplish a few separate things. First, we wanted to tone down Udyr's overpowering early game Tiger Stance damage, but we also wanted to let him scale better into late game. These changes were implemented by scaling the attack damage ratios on Tiger Stance's active damage.

Second, by changing the active damage of Tiger Stance from magical to physical, it should be more intuitive to itemize against Udyr. Additionally, it will also be easier for Udyr to itemize properly, as he will gain further benefits from attack damage focused items like Black Cleaver or Last Whisper.

  • Tiger Stance
    • Active damage changed to physical instead of magic
    • Active damage changed to 30/80/130/180/230 (+1.2/1.3/1.4/1.5/1.6 attack damage) from 30/80/130/180/230 (+1.5 total attack damage)
    • Active attack speed increased to 30/40/50/60/70% from 15/20/25/30/35%
    • No longer grants attack speed as a persistent effect
      • New persistent effect: Basic attacks deal 15% of his total attack damage as bonus physical damage on hit
  • Bear Stance
    • Udyr now only dashes when stunning champions

 

VayneVayne

  • Condemn
    • Range now accurately matches her attack range

 

ViVi

  • Vault Breaker
    • Fixed a bug that caused Vault Breaker to become uncastable after activation
  • Excessive Force
    • Can no longer be cast while charging Vault Breaker

 

ZacZac

  • Increased transparency when in brush

 

ZedZed

Previously, Zed could safely farm large minion waves with Shadow Slash by consistently resetting the cooldown of Living Shadow. These changes were intended to promote aggressive play with Zed while also creating a window for players to engage on him in lane.

  • Living Shadow
    • Cooldown reduced to 18/17/16/15/14 seconds from 22/20.5/19/17.5/16
  • Shadow Slash
    • Hitting minions and monsters no longer reduces Living Shadow's cooldown
    • Hitting enemy champions reduces Living Shadow's cooldown by 2 seconds, up from 1

 

 

Items

Elixir of Fortitude is meant to be an "all-in" burst of power for players looking to take control of a situation. With its low cost, however, players were simply defaulting to it as a general starting item with no significant repercussion. Increasing the gold cost of Elixir of Fortitude aligns it better with the risky strategy it was intended for.

  • Elixir of Fortitude
    • Cost increased to 350 gold from 250

Alongside our Elixir of Fortitude change, we wanted to tackle ultra-high sustain starts where players were beginning the game with as many health potions as possible in order to safely sustain in lane for long periods of time. However, these high sustain starts also destroy any incentive players have to interact. Manaless champions in particular benefitted from these starts, resulting in some mana-based opponents being unable to burn through the high levels of sustained HP. We will monitor starting item builds and champions that relied heavily on high potion starts, but wanted to focus on addressing passive high-sustain builds first.

  • Health Potion
    • Limited to 5 Health Potions at a time
  • Mana Potion
    • Limited to 5 Mana Potions at a time
  • Ionian Boots of Lucidity
    • Upgrade cost reduced to 650 gold from 700 (total cost is now 1000 from 1050)
  • Tiamat
    • Combine cost reduced to 265 from 665 (total cost is now 1900 from 2300)
    • Attack damage reduced to 40 from 50
  • Ravenous Hydra
    • Combine cost increased to 600 from 200 (total cost unchanged)

 

The Howling Abyss

  • The Howling Abyss has replaced The Proving Grounds in custom games and the basic tutorial
  • A 5v5 All-Random queue has been enabled for matches played on the Howling Abyss
    • Restricted to players of level 5 or above
    • Players may reroll for a different champion in Champion Select for 200 reroll points
      • All players have been credited with 200 reroll points
      • Additional reroll points are gained by completing matchmade Howling Abyss games
      • Reroll point gains increase based on the number of champions the player owns
      • Reroll point count can be checked in the player profile.

 

Game Interface

  • Smart Ping
    • Updated the ping icons to better match other game visuals
  • Item shop
    • Can now be resized by dragging from the bottom right-hand corner
    • Default size now determined by screen resolution

 

Leagues

  • Fixed an issue where the end of game screen would incorrectly show "League info processing" instead of updating immediately
  • Champion headers designed for each specific league have been added to the Leagues tab in player profiles
  • LP 'clamping' has been smoothed.  Players will experience more predictable LP gains and losses as they approach 100 LP
  • Dodging a match in a promotional series now counts as 1 loss.  This will still end your series if you were one loss away from losing it

 

General

  • Baron Nashor/Dragon
    • Now immune to effects that would reduce their damage
  • Baron Nashor, Dragon, and Vilemaw kill messages are now bolded in chat
  • Twisted Treeline altar capture messages are now bolded in chat
  • Items with charges now display the charge counter in the inventory rather than displaying as a buff
  • Players will no longer see reconnect messages from the enemy team
  • Trundle has replaced Master Yi in the basic tutorial
  • Spell shields now only block one spell even if multiple spells hit the target in rapid succession
  • Blind Random has been added as a pick type in custom games.  This mode works the same as All Random, but the enemy team's champions will not be displayed in champion select
  • Players with video cards that use software vertex shaders (primarily integrated cards like those in laptops) should see a 10-40% FPS performance improvement across all maps

 

With every patch, we strive to improve the look of the game in varying degrees.  We recommend that you have the latest available video card drivers installed.

23.4.2013

Added a new build for Anivia.

14.4.2013

Added a new build for Swain.

10.4.2013

The 3.5 balance update patch is here! See the changes below!

Akali Akali

As an assassin, Akali should be a champion with high risk and high reward. These changes increase her early game risk while retaining her later game potential.

  • Mark of the Assassin
    • Initial damage reduced to 35/55/75/95/115 from 45/70/95/120/145
    • Mark detonation damage Ability Power ratio increased to 0.5 from 0.4
  • Shadow Dance
    • Essence of Shadow charge rate increased to 35/25/15 seconds from 25/20/15
Corki


Corki

  • Missile Barrage
    • Now fires a Big One every 3rd missile instead of every 4th
    • Missile charge rate reduced to 12/10/8 seconds from 12


Karma Karma

These changes to Karma include several quality of life improvements and enhance her ability to generate multiple Mantras in well-executed fights.

  • Gathering Fire
    • Mantra cooldown reduction increased to 2 seconds at all levels from 1/1.5/2
  • Inner Flame
    • The detonation area now occurs at the actual point of missile impact instead of at the center of the initial target that is hit
  • Focused Resolve
    • Mana cost reduced to 70/75/80/85/90 from 70/80/90/100/110
    • Now applies Gathering Fire's effect on each instance of damage dealt instead of only once on initial application, but now deals damage 3 times over the duration instead of 6
  • Inspire
    • Movement Speed duration increased to 1.5 seconds from 1.25
    • Fixed a bug where the tooltip stated the shield was 80/115/150/185/220 instead of its actual value of 80/120/160/200/240
    • Mantra Bonus - Defiance
      • Movement Speed bonus is now always 60% instead of 20/30/40/50/60% (based on Inspire's current rank)
      • Ally shield / haste range increased to 700 from 600
Kayle


Kayle

Previous to these changes, Kayle's support spells could often be cast completely off-screen from her opponents. With these reduced ranges, it should be easier for opponents to anticipate her presence in fights.

  • Divine Blessing
    • Cast range reduced to 900 from 1000
  • Intervention
    • Cast range reduced to 900 from 1200


Lux Lux

On top of her long range and wide array of defensive utility, Lux was also among the fastest ranged champions in the game. These changes force Lux to be more mindful of her timing and positioning as opponents now have more opportunities to capitalize on her mistakes.

  • Base Movement Speed reduced to 330 from 340
  • Final Spark
    • Cooldown increased to 80/65/50 seconds from 80/60/40


Morgana Morgana

  • Dark Binding
    • Mana cost reduced to 50/60/70/80/90 from 60/75/90/105/120
  • Soul Shackles
    • Mana cost reduced to 100 at all ranks from 100/150/200


Nami Nami

  • Tidal Wave
    • Range increased to 2750 from 2500
    • Cooldown reduced to 120/110/100 seconds from 140/120/100
    • Mana cost reduced to 100 at all ranks from 100/150/200
Nautilus


Nautilus

  • Base Armor increased to 19 from 15
  • Titan's Wrath
    • Cooldown reduced to 22/21/20/19/18 seconds from 26/24/22/20/18
Nunu


Nunu

  • Absolute Zero
    • Cooldown reduced to 110/100/90 seconds from 150/120/90
    • Mana cost reduced to 100 from 150


Quinn and Valor Quinn

  • Harrier
    • Valor now marks targets slightly more frequently
    • Targets are now marked more immediately when Valor lands on the target
  • Vault
    • Quinn now lands closer to her target when using Vault from far away
Urgot


Urgot

  • Acid Hunter / Noxian Corrosive Charge
    • Now displays Acid Hunter's lock-on range while there is a visible, nearby enemy champion marked by Noxian Corrosive Charge
Volibear


Volibear

Volibear was both an extremely powerful duelist as well as an almost guaranteed initiator for early skirmishes. In order to preserve his presence as a threatening fighter, these changes instead reduce Volibear's ability to force engagements early on.

  • Rolling Thunder
    • Movement Speed bonus toward champions adjusted to 30/35/40/45/50% from 45% at all ranks


Items

  • Spirit of the Ancient Golem
    • New Recipe: Spirit Stone + Kindlegem + 450 gold = 2000 gold (total cost reduced from 2300 gold)
    • No longer grants +30 Armor
    • Now grants +10% Cooldown Reduction
  • Spirit of the Elder Lizard
    • New Recipe: Spirit Stone + Long Sword + Long Sword + 500 gold = 2000 gold (total cost reduced from 2300 gold)
    • Attack Damage reduced to 45 from 50
  • Seraph's Embrace
    • Active Mana cost reduced to 20% current Mana from 25%
    • Active Shield adjusted to 20% of current Mana + 150 from 25% current Mana
  • Muramana
    • Toggle damage changed to physical from magic
9.4.2013

We have added a build for Zilean.

5.4.2013

We have added a build for Kennen.

4.4.2013

We have added a build for Ziggs.

3.4.2013

RIOT have revealed the upcoming champion Lissandra!

See her abilities below

Lissandra

Lissandra is a flexible, mana-efficient mage with abilities that emphasize crowd control, kiting and mobility over raw damage.

 

Abilities

 

    Iceborn
  • Iceborn (Passive): After a brief cooldown, Lissandra's next ability costs no mana. Hitting an enemy with movement impairing abilities reduces Iceborn's cooldown.
  • Ice Shard
  • Ice Shard: Lissandra throws a spear of ice that shatters on contact with the first enemy struck, dealing damage and slowing their movement speed for a short duration. Enemies behind the struck target also take damage.
  • Ring of Frost
  • Ring of Frost: Lissandra freezes the area around her, dealing damage to nearby enemies and rooting them for a short duration.
  • Glacial Path
  • Glacial Path: Lissandra casts a slow-moving, long-range ice claw in a line, dealing damage to all enemies in its path. Re-activating Glacial Path teleports Lissandra to the claw's current location.
  • Frozen Tomb
  • Frozen Tomb (Ultimate):
    • On enemy cast: Lissandra freezes an enemy champion, damaging and stunning them briefly. Dark Ice emanates from the target, dealing damage and slowing nearby enemies.
    • On self-cast: Lissandra encases herself in ice, rooting herself in place briefly and becoming untargetable and invulnerable. Dark Ice emanates from Lissandra, dealing damage and slowing nearby enemies.

Lissandra abilities

3.4.2013

We have added a build for Garen.

2.4.2013

We have added a build for Morgana.

31.3.2013

We have added a build for Annie.

30.3.2013

Zac is now available!

29.3.2013

We have added a build for Trundle.

29.3.2013

The 3.5 patch is live, here are the patch notes

Karma Karma, the Enlightened One

Karma has been relaunched with updates to her model, her kit and her story. If you would like more information, you can read more here.

  • Gathering Fire (Passive)
    • Reduce's Mantra's cooldown every time Karma damages an enemy with one of her abilities (Half-effect for Karma's basic-attacks).
  • Inner Flame (Q)
    • Fires a blast of energy that explodes upon enemy contact, dealing magic damage and slowing all enemies in the area.
    • Mantra Bonus - Soulflare: Deals additional magic damage and leaves a circle of flame at the impact area (or upon reaching maximum range), heavily slowing all enemies inside the circle. After a brief delay the circle erupts, dealing heavy magic damage to all enemies in the area.
  • Focused Resolve (W)
    • Links Karma to target enemy champion, revealing them and dealing magic damage over 2 seconds. If the link is not broken, the enemy is rooted.
    • Mantra Bonus - Renewal: Focused Resolve deals bonus magic damage over time and heals Karma for a percent of her missing health while linked to her target.
  • Inspire (E)
    • Target ally gains a shield, granting movement speed for a brief duration and absorbing damage.
    • Mantra Bonus - Defiance: The shield overflows with energy, dealing magic damage to all enemies around the shielded unit. Allied champions near the shielded unit gain half of that amount as a shield and are hasted.
  • Mantra (Ultimate)
    • Karma empowers her next ability within 8 seconds for an additional effect.

Akali Akali

Akali's Twilight Shroud was behaving inconsistently before this patch, so we've adjusted it to better match its visual and theme, and to provide greater opportunity for counterplay.

  • Twilight Shroud
    • Akali is now immediately stealthed/revealed upon entering/leaving the Shroud zone
    • Akali is now immediately stealthed when casting Twilight Shroud directly on herself
    • Akali is now revealed from stealth upon casting a spell or beginning an attack rather than upon dealing damage
    • Delay on re-stealthing increased by 0.15 seconds

Anivia Anivia
  • Crystallize
    • Fixed a bug where Crystallize could stop uninterruptible movement abilities such as Malphite's Unstoppable Force

Ashe Ashe
  • Focus
    • Now displays the Critical Strike chance bonus on the buff bar

Draven Draven
  • Spinning Axe
    • Now leads Draven more accurately when he is benefiting from Movement Speed increases
    • Axe drop location will no longer be placed partially inside walls / terrain

Hecarim Hecarim

The previous version of Spirit of Dread did not offer enough opportunities for tactical decision-making. With higher cooldowns, our goal is to reintroduce strategic choices other than merely activating the ability whenever it is available.

  • Spirit of Dread
    • Cooldown increased to 22/21/20/19/18 seconds from 18/17/16/15/14

Master Yi Master Yi
  • Double Strike
    • Double Strike swing time now scales with Master Yi's Attack Speed instead of being fixed at 0.6 seconds
    • Fixed a bug where the second strike of Double Strike could critically hit turrets

Riven Riven
  • Wind Slash
    • Fixed a bug where Riven could cast Wind Slash a second time after using Zhonya's Hourglass

Rumble Rumble

Rumble's ultimate was intended to be an area control effect but, with the large upfront damage it deals, it tends to be used more as a long-range nuke instead. With this patch, we're adjusting The Equalizer to better match its original intent.

  • Electro-Harpoon
    • Fixed a bug where the visual effect would disappear before the actual end of the projectile
  • The Equalizer
    • No longer deals initial impact damage but the area burn damage now starts immediately instead of after a 0.5 second delay
    • Burn damage per second increased to 130/185/240 (+0.3 Ability Power) from 100/140/180 (+0.2 Ability Power) (total damage dealt across the full duration is unchanged)

Trundle Trundle
  • Pillar of Filth
    • Fixed a bug where Pillar of Filth could stop uninterruptible movement abilities such as Malphite's Unstoppable Force

Udyr Udyr

In this patch, we've made some substantial changes to Udyr. Our goals were to make changing stances feel more impactful, transfer power from passive stats to actual noticeable effects and reduce problematic lane issues. For example, Turtle Stance currently allows Udyr to become an immovable object in lane once he gets ahead, and we want to address that.

  • Mana cost of all stances decreased to 47/44/41/38/35 from 55/50/45/40/35
  • Monkey's Agility
    • Now grants 5 Movement Speed per stack instead of 4% bonus Armor and Magic Resistance
  • Turtle Stance
    • No longer returns mana when dealing damage
    • Shield increased to 60/100/140/180/220 from 60/95/130/165/200
    • Udyr can now critically strike in Turtle Stance
  • Bear Stance
    • Udyr now ignores unit collision while the movement speed bonus is active
    • Udyr now performs a slight dash toward his target on stunning attacks while the movement speed is active
    • Bear stance attacks can no longer be self-interrupted mid-attack
    • Movement speed increased to 15/20/25/30/35% from 15/18/21/24/27%
    • Movement speed duration reduced to 2/2.25/2.5/2.75/3 seconds from 2/2.5/3/3.5/4
  • Phoenix Stance
    • First attack after activating Phoenix Stance now immediately procs the fire cone in addition to every 3rd attack
    • No longer grants bonus Ability Power and Attack Damage when activated
    • Ability Power ratio on the fire cone increased to 0.45 from 0.15
    • Updated the fire cone's spell effect to be more visible

Warwick Warwick
  • Hunter's Call
    • Now displays range indicator on mouseover
  • Blood Scent
    • Now displays range indicator on minimap on mouseover

Zed Zed
  • Living Shadow
    • Fixed a bug where Living Shadow would sometimes cast in a random direction

Items
  • Nashor's Tooth
    • Combine cost increased to 430 gold from 200 (total cost increased to 2500 gold from 2270)
  • Spirit of the Elder Lizard
    • UNIQUE Passive damage reduced to 6-40 over 3 seconds from 14-50
  • Maw of Malmortius
    • Fixed a bug where the Lifeline shield was lasting for 3 seconds instead of 5

Changes to Leagues:
  • Fixed an issue where it would appear that players lost LP on a win
  • Changed LP gain and loss calculations in Bronze V so players should experience more predictable LP gains and losses rather than seeing big swings in LP won and lost.
  • Slightly accelerated LP gains for teams that perform well consistently.

General
  • Turrets

    In Season 3, we made a few changes that made turrets feel less like a safe haven for defenders - especially in the early parts of the game. Specifically, with turrets attacking minions in a set order and some champions itemizing for health earlier on, it's become easier for teams to push aggressively and even dive turrets with low risk. These changes should give defending players more of a fighting chance when under their own turret.

  • Turrets now deal 105% damage to champions for the first attack, increased from 94.5%
  • Turrets now deal 25% additional damage for consecutive attacks on the same champion (max 225%), increased from 20% (max 210%)
  • Siege Minions
    • Siege Minions now take 70% damage from Turrets, increased from 50% damage
    • Siege Minions now deal 150% damage to Turrets, reduced from 200% damage
  • Super Minions
    • Super Minions now take 70% damage from Turrets, increased from 50% damage
  • Teleport

    We are fixing a bug with Teleport where its visual effect would disappear if cast on an expiring temporary unit. Teleport should always be visible to opponents who have vision of the area, much like how casting it on a non-revealed ward still displays a visual effect.

    • Fixed a bug where Teleport's "incoming" visual effect on the target unit would disappear if cast on an expiring temporary unit, such as Jarvan's Standard or Thresh's Lantern
  • Fixed a bug where new players could not be invited to Matchmaking lobbies after teammates miss a ready check
  • Smart casting with charge-up abilities should be more responsive now
  • Champion Select AFK Detection
    • When any player in a match-made game fails to select a champion before their timer expires, the game is terminated.
    • A player who fails to select a champion is given a queue dodge penalty. The dodge penalty functions exactly the same as if the player closed their PVP.net client.
    • Solo players who succeed in selecting a champion are returned to the front of the matchmaking queue.
    • Arranged teams whose members all succeed in selecting a champion are returned to the front of the matchmaking queue.
    • Arranged teams with one or more members who fail to select a champion are returned to the arranged team lobby.
    • Draft mode is handled on a pick-by-pick basis. If a player fails to pick a champion during their turn, the game is terminated immediately. Players later in the draft order, who did not have an opportunity to pick a champion, are given the benefit of the doubt and not assigned a dodge penalty.
    • This feature currently only applies to match made games. Custom games still assign a random champion if one is not selected.

  • 21.3.2013

    We have added a build for Fiddlesticks.

    19.3.2013

    The 3.04 patch is live, here are the patch notes

    Elise

    Elise

    Elise has been rewarded too well for playing safely, so we shifted some of her power to her spider form to increase the reward for taking risks.

    • Neurotoxin
      • Cast range reduced to 625 from 650
      • Damage reduced to 40/80/120/160/200 from 50/95/140/185/230
    • Venomous Bite
      • Damage increased to 60/110/160/210/260 from 50/95/140/185/230
    Janna


    Janna

    • Howling Gale
      • Fixed a bug where the knockup duration was not increasing based on charge time
      • Knockup duration when fully charged increased to 1 second from 0.75 seconds
    Jarvan IV


    Jarvan IV

    Jarvan has been bringing too much utility to his team, so we've removed the armor component of Demacian Standard's aura.

    • Golden Aegis
      • Shield amount per nearby enemy champion increased to 20/30/40/50/60 from 20/25/30/35/40
      • Mana cost reduced to 45/50/55/60/65 from 65
    • Demacian Standard
      • Active no longer grants bonus Armor
    Nami


    Nami

    • Tidecaller's Blessing
      • Added new visual effects to better communicate the amount of charges left
      • Duration increased to 6 seconds from 5
    Singed


    Singed

    Singed is intended to be incredibly durable and to gradually burn down his opponents in team fights. By making disables more effective against him and reducing his initial burst damage, Singed's opponents now have more time and ways to deal with him in these situations.

    • Fling
      • Damage reduced to 80/125/170/215/260 from 100/150/200/250/300
      • Ability Power ratio reduced to 0.75 from 1.0
    • Insanity Potion
      • No longer reduces the duration of disables
    Taric


    Taric

    Last patch's changes opened up different playstyles for Taric but did not effectively address his power level. These changes reduce Taric's lane dominance by lowering his burst damage and forcing him to make more tradeoffs when choosing which spells to level up.

    • Shatter
      • Damage reduced to 50/90/130/170/210 from 60/105/150/190/240
      • Armor damage ratio reduced to 20% from 30%
    • Dazzle
      • Stun duration adjusted to 1.2/1.3/1.4/1.5/1.6 seconds from 1.5 at all ranks


    Items

    • Blade of the Ruined King - Hotfixed 3/5
      • Attack Damage reduced to 25 from 30
      • Combine cost increased to 1000 gold from 650 (total cost increased to 3200 gold from 2850)
      • Maximum damage dealt to minions and monsters reduced to 60 from 90
      • Active heal amount is now reduced by the target's Armor

     

    • Aegis of the Legion
      • Aura grants an additional 50% Health Regen, Armor and Magic Resist for minions

     

    • Runic Bulwark
      • Combine cost reduced to 400 gold from 650 (total cost reduced to 2950 gold from 3200)
      • Health reduced to 300 from 400
      • Magic Resist aura reduced to 25 from 30
      • Aura grants an additional 50% Health Regen, Armor and Magic Resist for minions

     

    • Locket of the Iron Solari

      Locket of the Iron Solari is mainly picked up by junglers and supports, roles that most frequently earn less gold than others, for the team-wide active. We've reduced both the cost and personal stats on the item to lessen its gold impact while preserving its team utility.

      • Combine cost reduced to 520 gold from 670 (total cost reduced to 1850 gold from 2000)
      • Health reduced to 300 from 400

     

    • Runaan's Hurricane
      • Secondary target radius increased to 375 from 300
      • Fixed a bug where Hurricane could target invisible enemies

     

    • Sheen
      • Combine cost reduced to 365 gold from 425 (total cost reduced to 1200 gold from 1260)

     

    • Trinity Force
      • Total cost reduced to 3843 gold from 3903 gold

     

    • Lich Bane
      • Combine cost increased to 940 gold from 880 (total cost unchanged)

     

    • Iceborn Gauntlet

      We've noticed that, in general, champions who buy Iceborn Gauntlet are front-line champions with more emphasis on surviving than dealing AP burst damage. We've adjusted Iceborn Gauntlet's stats to accommodate this play case.

      • Combine cost increased to 700 gold from 640 (total cost unchanged)
      • Armor increased to 70 from 60
      • Ability Power reduced to 30 from 40

     

    • Ravenous Hydra
      • Combine cost reduced to 200 gold from 400 (total cost reduced to 3300 gold from 3500)
      • Life Steal increased to 12% from 10%

     

    • Zephyr
      • Recipe changed: Stinger + Pickaxe + 725 gold = 2850 gold (total cost unchanged)
      • Attack Damage increased to 25 from 20

     

    • Warden's Mail
      • Attack Speed reduction reduced to 15% from 20%

     

    • Randuin's Omen
      • Attack Speed reduction reduced to 15% from 20%

     

    • Seeker's Armguard
      • Ability Power reduced to 20 from 25


    Runes

    Continuing our efforts from Patch 3.02 to standardize cooldown reduction, we've slightly buffed Cooldown Reduction runes to provide less awkward stat amounts. For example, nine Tier-3 Scaling Glyphs of Cooldown Reduction previously provided 8.62% cooldown reduction at level 18, but will now provide an even 10%.

    • Cooldown Reduction and Cooldown Reduction per Level runes have been increased at all Tiers (varying from 2-35% increase)


    Spectator Mode

    • Fixed a bug that would cause the spectator client to crash when using chat commands (ex: /joke, /taunt)


    Restricted Chat Mode

    In an effort to encourage active reform and shield players from toxicity, we've implemented a new account restriction that limits in-game chat for toxic players.

    • Certain players (identified by Tribunal and by Player Support) will have a limited number of in-game messages available and limited access to [All] Chat.
    • Restricted players that successfully complete matchmade games will earn their chat privileges back.


    General

    • Ready checks no longer return players to the PvP.Net landing page
    • "Random" has been moved to the top of champion select
    • Chat notifications in the bottom right-hand corner of the client now wait to appear until players have closed the AFK popup dialogue first
    • Battle Training bots no longer acquire unavailable items
    • Dragon, Baron, Towers and Inhibitors now show assists
    17.3.2013

    Information about an official 5v5 ARAM matchmaking system has been released!

    The following is quoted from Leaguecraft

    "Hey Gang,

    It’s been a while since I first talked to you guys about making ARAM an official gameplay mode, and today I’ve got something awesome to share with you. For the past few months I’ve been working with an exceptional team of artists to create a space that’s an appropriate setting for both the epic battles that occur in ARAMand within the world of Runeterra at large. As a result, we’ve completely reworked the Proving Grounds and, in effect, created something entirely new.

    Now, instead of fighting on a random bridge over a black void, you’ll be fighting on the Howling Abyss, an ancient landmark in Freljord where the Iceborn finally overthrew their oppressors and sent them tumbling into the chasm below. As you might have guessed from these mysterious journals, there’s more (a lot more!) our story team would love to tell you Freljord – but for now, you’ll have to wait.

    HowlingAbyss HowlingAbyss HowlingAbyss HowlingAbyss

    Anyway, work is still ongoing on the map, and it’s yet a few patches away from release but we just wanted to invite you guys in a bit earlier than normal to get your thoughts as we begin to polish it up. The environment team will be actively reading the forum and looking for your feedback, so please let us know what you think!"

    ARAM Queue
    16.3.2013

    The new champion in League of Legends has been revealed - Zac, The Secret Weapon, you can see his skills below

    Zac and his abilities
    Zac Cell Division
    Cell Division (Passive):

    When any of Zac’s abilities hit an enemy, a piece of him falls to the ground. Zac can pick up fallen pieces to recover health. When Zac dies he splits into four blobs. These fragments will attempt to reform over a short duration. If any survive, Zac revives with a percentage of his maximum health based on the number of remaining blobs.

    Zac Stretching Strike
    Stretching Strike:

    Zac throws a two-handed punch that deals damage and slows targets in a line. Unstable Matter: Zac’s body explodes outward, dealing flat damage to surrounding enemies. Enemies struck also take damage based on their maximum health.

    Zac Elastic Slingshot
    Elastic Slingshot:

    Zac is immobilized as he charges up a dash toward the target location. The range of Elastic Slingshot increases up to a cap as Zac charges the ability. Zac then fires himself towards the target location, damaging and stunning all nearby enemies upon landing.

    Zac Let's Bounce
    Let’s Bounce:

    Zac bounces into the air, immediately knocking up, slowing and damaging nearby enemies. Once airborne, he bounces three times, dealing damage with each impact.

    15.3.2013

    We have added Shen and Twitch builds.

    14.3.2013

    We have added Heimderdinger, Evelynn, Malphite and Teemo builds.

    13.3.2013

    We have updated Hecarim's build.

    12.3.2013

    We have added new Akali, Nidalee and Veigar builds.

    10.3.2013

    We have added new Riven and Vayne builds.

    8.3.2013

    We have just added new Xin Zhao and Jayce builds.

    7.3.2013

    Riot announced a Karma rework you can find more about it in the League of Legends forums.

    Karma's new visual
    6.3.2013

    We have added a Mordekaiser build.

    2.3.2013

    The new champion Quinn and Valor has just been added to the League of Legends, Quinn and Valor build, click below to see her skills.

    Show skills
    1.3.2013

    Patch 3.0.3 is live, click here to see the patch notes

    28.2.2012

    Updated Sona and Soraka's icons to the new ones, we have also added 5 new builds - Shaco, Shyvana, Syndra, Udyr and Xerath. If you like what we do and want to help a bit like us on our facebook page :)

    More builds and features will be introduced soon!

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